Archive for the 'Video Game' Category

23
Jun
11

Japanese Game Industry Needs to Understand the West

At least that is the opinion of Hideo Kojima, one of the most famous Japanese game developpers, creator of the Metal Gear series.

http://www.1up.com/news/hideo-kojima-japanese-obsession-overseas

It’s been a frequent chorus in Japanese mags and online sites for a couple of years now. There’s a gap in development skill between Japanese and Western developers; the US and Europe aren’t interested in Japanese games the way they used to be; something needs to be done about this. Hideo Kojima, mastermind of the Metal Gearseries, isn’t so sure about that any longer.”Do we really need to succeed worldwide?” he asked Famitsu magazine in an interview published in this week’s issue. “That’s what I’m really wondering about. Everyone talks about overseas, overseas, but nobody’s really thinking about what needs to be done if we want to succeed. We get obsessed with thinking about worldwide because we’ve had previous success with games and anime worldwide, but none of those successes matter nowadays. When you’re making a game, it doesn’t matter what nationality the team is — I think there was a lack of understanding among Japanese developers on that issue. It all comes down to the team you have. Even if I brought in the best developer in the world, it won’t result in anything if nobody around him understands what he says.”

It may sound a bit like Kojima, whose flagship series has always sold better overseas than in Japan, is hoisting up the white flag. However, he sees it more as simply accepting reality. “It’s hard to feel this when you’re in Japan, but there is a gap opening between the West in terms of pure quality,” he said. “If you’re trying to break out overseas, then I think the only way is to divide your development teams between the Japanese and global markets. It’s impossible to encompass it in a single group — everything needs to be separate, down to the office and pay structure. There are loads of talented developers overseas, but you can’t get them unless you spend the money. If you base your calculations off the standard Japanese salary structure, nobody’s going to come to you. It’s the difference between what you pay a Hollywood star versus a Japanese film star.”

So it’s a money issue, but Kojima also noted that it’s a case of Japanese developers wanting their cake and eating it too — in other words, striving for acceptance (and sales) in the US, but not really making the changes required to make that happen. “To put it in an extreme fashion, Americans like games where you have a gun and you’re shooting at space aliens,” he said. “If you don’t understand why that’s fun, then you shouldn’t be making games for the world market; you don’t need to. I mean, Japanese people might say ‘Why space aliens?’, but Americans will counter with ‘What’s with these games featuring these feminine-looking boys fighting in Japan with these huge swords?’ It’s no wonder the target audience for a lot of games is getting so compartmentalized.”

Diverging genres of gaming — and, in fact, the blurring of genres across the industry — also play a role. “In the 8-bit days,” Kojima noted, “you had to symbolize a lot of things and make gamers follow certain rules. In the West, that did a complete 180 starting with the PS2. It’s no longer the game designer’s job to think up the rules; his job is to dissect gamers’ preferences and build a world they can get addicted to. That’s why having FPSes dominate the US market into the future is absolutely fine by me.”

So where does the answer lie in Kojima’s mind? To him it’s simple: make useful changes. That was somewhat symbolized with Kojima’s reveal of the Fox Engine before E3. “Once that’s complete, we’ll be able to develop games more intuitively as well as far more efficiently,” he told Famitsu “That’s the way games are normally developed overseas, but we just didn’t have that.”

08
Mar
11

The Latest Madoka Magica Flash Game: Trigger Happy

In latest Madoka Magica flash game, Trigger Happy, Mami swats Charlotte away to be able to shoot the witch before she loses her head (That doesn’t happen in the game fortunately)

So try your best and have some fun!!!!!

31
Dec
10

DBZ: Raging Blast 2 or DBZ: Make me Rage 2

I got Dragon Ball Z Raging Blast II for ps3 this monday. It only took a few hours to unlock everydamn characters. I haven’t bought any Dragon Ball games ever since Budokai Tenkaichi 2 for PS2. Seriously, with Dragon ball Kai airing, I couldn’t resist buying the game ever since I gave away DBZ BT2 to a friend and since I only had DBZ Budokai I left.

The Gameplay:

The controls of the game is quite simple for most of the moves. It makes me feel that I won’t miss the older dbz games with the complex combo to get a single powerful blast. However, because of that simplification of controls, you quickly see that you’re limited with the 4 special moves (the specials can be customized before the battle though) and after a while you quickly grow tired of the Ultimate move. 7/10

Storyline:

Well there’s no story mode in Raging Blast 2. What you have is the Galaxy Mode where you choose a character and complete the corresponding road. You will normally be given a sort of handicap mission in most fights such as beat X number of opponent in X amount of time or health decreases constantly or even start with no life at all. What annoys me is that in some character road, the game will freeze if you don’t finish another character road in relation to that other one. Per example, the Super Buu road will lead to a game freeze if you don’t do the Gotenkz and Picollo Galaxy mode first. However, overall, the Galaxy mode is actually challenging that it could also make you temporarily rage whenever you start playing with zero-life. Yes, the title “Raging Blast” isn’t for nothing. I give the galaxy mode a 6.5/10

Characters:

While i don’t care about Dragon Ball GT, I’m a little bit disappointed in the fact that the characters in Dragon Ball aren’t there. I think it would have been cool have General Tao, Master Roshi as playable characters. In addition, I’m saddened to not see Hercule Satan either. Videl is in the game but her dad isn’t. It’s blasphemy!! Cui and Cooler’s 3 henchmen aren’t what you call the most wanted characters you’d want to play with. I feel the roster is quite incomplete. Hell, Gogeta normal form and Jamemba’s fat form aren’t available. However, I’m actually satisfied with the villains. Villains > Heroes. The roster in my opinion is passable at best. 6/10

DBZ Raging Blast II is a game for the people who actually miss the anime. However, it doesn’t really bring anything new that could make me play for months.




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